#ifndef ROTATEENEMY_H
#define ROTATEENEMY_H
#include "basicenemy.h"

class RotateEnemy : public BasicEnemy {
public:
    RotateEnemy(const char* name_);
    virtual ~RotateEnemy();
    static std::shared_ptr<BasicEnemy> creatEnemy(const int id_);
    virtual void onMove(const float deltaTime_);
    virtual bool isOverScreen();
};
#endif // ROTATEENEMY_H
